I’m Sean. I’m an interactive developer in New York, New York.

So what exactly do I mean when I say “interactive developer”? That term gets thrown around quite a lot these days, so let me clarify what it means to *me*. I work with some very talented designers and artists to come up with awesome interactive experiences for consumption by various public audiences. Sometimes this means museum visitors, sometimes it means game players, and sometimes it even means politicians.

I take the assets that those talented artists and designers  make and put them together to make a working program. This usually involves writing lots of code, and many iterations. Much of my work is developed using frameworks, often designed with games in mind like Unity3D. The reason being, those frameworks are very optimized for displaying high resolution graphics in real time. I still have to write lots of back end code to deal with things like asset and memory management, but frameworks make it a lot easier.

Lately I have been doing some web development, and find myself writing or modifying entire Content Management Systems to meet the client’s needs. I have even written a couple of custom plug-ins and themes for WordPress. These aren’t public… yet. I have to admit, web development is a different world, but it has some real advantages over lower level coding. Namely, instant gratification. If something works (or doesn’t), you know right away without waiting around for your program to recompile.

Well, that’s me in a nutshell. I try to keep this page up to date with some examples of my work, though I often fail at descriptions.

 

Work